Apple's Macs aren't optimized for gaming and often don't have powerful enough GPUs to run the latest gaming titles, a problem that Nvidia is aiming to solve with its GeForce NOW service designed for Macs.

GeForce NOW for Mac, currently in beta testing in North America, lets you use a virtual GeForce GTX gaming PC in the cloud to run games that otherwise may not be possible to play on a Mac. The only requirement is a good internet connection, with the virtual gaming PC handling all of the GPU and CPU requirements.

geforcenowmacbeta
Since Macs aren't known for being gaming machines, PC makers don't typically design new titles to run on Macs. That's also an issue that can be solved with GeForce NOW, because it can stream PC-only games too. So if you've been wanting to play Player Unknown's Battlegrounds on a Mac, for example, you can do so with GeForce NOW.

GeForce NOW integrates with Steam and works with the games you already own, so it's not a gaming service that provides access to games. You need to purchase the games you play, with GeForce NOW providing the power to play them.

I've been testing GeForce NOW this week and while it's not perfect, it's promising. Setup is as simple as downloading the GeForce NOW for Mac app and then connecting a Steam account. Since you're essentially streaming the gameplay from the cloud, when you choose a free-to-play game or a game you've purchased on Steam, you don't need to install it because it's already installed and ready to go.

geforcenow
With Player Unknown's Battlegrounds, I bought it on Steam, logged into GeForce NOW, and had it up and running on my 2013 iMac in about 30 seconds. GeForce NOW runs a system check when you launch it so you can tell if your connection is going to be good enough for optimal streaming.

GeForce NOW is heavily reliant on a fast internet connection, requiring a 25Mb/s download speed at a minimum and a 5GHz wireless router. Nvidia recommends a 50Mb/s connection or higher to account for other potential internet traffic. Even with a Wi-Fi connection that met those demands, I ran into some problems with frame loss that made the game unplayable a couple of times.

geforcenownetworktest
When switching over to a hardwired ethernet connection, the game ran more smoothly, so if you don't have a Wi-Fi connection that's robust enough, a physical connection might be necessary to use the service. I was able to successfully play over WiFi for most of my testing, though, as I didn't see the frame loss issue consistently. To ensure players get a low ping, Nvidia has servers located across the United States.

Playing PUBG using GeForce NOW was just like playing it on a PC. I was able to play right alongside PC gamers, and while there was still a bit of stuttering and lag, it worked. I was using a late 2013 iMac, but GeForce NOW is supported on a long list of machines manufactured in 2008 and beyond.

Along with PUBG, GeForce NOW supports a number of other popular games, and Nvidia is adding support for more on a regular basis. Some of the supported titles include League of Legends, Fallout 4, Overwatch, Path of Exile, World of Warcraft, The Witcher 3, Rocket League, Destiny 2, and Middle-earth: Shadow of War.

Nvidia will be beta testing GeForce NOW for Mac through the end of the year, so it's free to download and use for the time being. A launch is planned for 2018, and final pricing for the service has yet to be announced. The beta is limited to the United States and Canada.

Tag: Nvidia

Top Rated Comments

longofest Avatar
103 months ago
If it needs low-latency and at least 25mbps, then hard-wired is a necessity.
Score: 8 Votes (Like | Disagree)
fyun89 Avatar
103 months ago
This is my 5 GHz router over WiFi.
It's not about your SPEED.

It's about the ping fluctuation u get with Wifi.
Score: 6 Votes (Like | Disagree)
Cougarcat Avatar
103 months ago
I've been beta testing this. It works well over a wired connection, though the one time I tried it wirelessly (admittedly not so close to my wireless router) it chugged. The best part about it is you have access to Steam or Battle.net accounts––you don't need to rebuy your games like Onlive. But the pricing structure they announced previously is not good.

BTW, it's possible to play unsupported games by "launching" a game, exiting out of it and then selecting the one you want in your Steam browser that appears. If you do this, though, you'll have to "reinstall" every session, though it only takes a minute, and because of this your game will need to support Cloud Saves.
Score: 5 Votes (Like | Disagree)
millerb7 Avatar
103 months ago
While this is a nice thing to be able to do, it does not fix the problem of developers ignoring the Mac market. In fact, it allows them to ignore Macs even more so.

In order for things to change, the following have to occur:
- Mac owners have to be vocal to developers about building for our platform
- Developers have to pick tools that support Macs
- Tool developers have to keep their tools up to date and use Metal/Metal 2
- Apple has to work with developers to provide the appropriate support in the hardware and software
It’s really not on the developers at all. It’s all on Apple. The hardware just isn’t there. Why develop a game for a small market with low to mid mobile GPUs? You’re just not going to be playing PUBG well on a mobile GPU. Markets just too smal.
[doublepost=1507928228][/doublepost]
If it needs low-latency and at least 25mbps, then hard-wired is a necessity.
Not true at all. I can easily run WELL over 25mb/s over WiFi. Well over.
Score: 5 Votes (Like | Disagree)
tanlis Avatar
103 months ago
While this is a nice thing to be able to do, it does not fix the problem of developers ignoring the Mac market. In fact, it allows them to ignore Macs even more so.

In order for things to change, the following have to occur:
- Mac owners have to be vocal to developers about building for our platform
- Developers have to pick tools that support Macs
- Tool developers have to keep their tools up to date and use Metal/Metal 2
- Apple has to work with developers to provide the appropriate support in the hardware and software
Score: 3 Votes (Like | Disagree)
MikhailT Avatar
103 months ago
It's pretty awesome for sure but be careful with this if you have data caps. IIRC when I played one game at high quality, one hour of gaming was like 11GB. So, if you pay 20 hours a week, you'd hit ~900GB a month.
Score: 3 Votes (Like | Disagree)

Popular Stories

iPhone 17 Pro 3 4ths Perspective Aluminum Camera Module 1

New iPhone 17 Pro Details: Brighter Display, Best Battery Life, and More

Wednesday September 3, 2025 5:33 am PDT by
Apple's iPhone 17 Pro and iPhone 17 Pro Max models will feature a number of significant display, thermal, and battery improvements, according to new late-stage rumors. According to the Weibo leaker known as "Instant Digital," the iPhone 17 Pro models will feature displays with higher brightness, making it more suitable for use in direct sunlight for prolonged periods. The iPhone 16 Pro and...
iPhone 17 Pro Iridescent Feature 2

iPhone 17 Pro Clear Case Leak Reveals Three Key Changes

Sunday August 31, 2025 1:26 pm PDT by
Apple is expected to unveil the iPhone 17 series on Tuesday, September 9, and last-minute rumors about the devices continue to surface. The latest info comes from a leaker known as Majin Bu, who has shared alleged images of Apple's Clear Case for the iPhone 17 Pro and Pro Max, or at least replicas. Image Credit: @MajinBuOfficial The images show three alleged changes compared to Apple's iP...
iphone 16 pro ghost hand

iPhone 17 Pro: 5 Reasons Not to Upgrade This Year

Monday September 1, 2025 4:35 am PDT by
Apple will launch its new iPhone 17 series this month, and the iPhone 17 Pro models are expected to get a new design for the rear casing and the camera area. But more significant changes to the lineup are not expected until next year, when the iPhone 18 models arrive. If you're thinking of trading in your iPhone for this year's latest, consider the following features rumored to be coming to...
iPhone 17 Pro Iridescent Feature 2

iPhone 17 and iPhone 17 Pro Prices Estimated Ahead of Apple Event Next Week

Tuesday September 2, 2025 1:50 pm PDT by
Just one week before Apple is expected to unveil the iPhone 17 series, an analyst has shared new price estimates for the devices. Here are J.P. Morgan analyst Samik Chatterjee's price estimates for the iPhone 17 series in the United States, according to 9to5Mac: Model Starting Price Model Starting Price Change iPhone 16 $799 iPhone 17 ...
iPhone 17 Pro Dark Blue and Orange

iPhone 17 Release Date, Pre-Orders, and What to Expect

Thursday August 28, 2025 4:08 am PDT by
An iPhone 17 announcement is a dead cert for September 2025 – Apple has already sent out invites for an "Awe dropping" event on Tuesday, September 9 at the Apple Park campus in Cupertino, California. The timing follows Apple's trend of introducing new iPhone models annually in the fall. At the event, Apple is expected to unveil its new-generation iPhone 17, an all-new ultra-thin iPhone 17...
iOS 18 on iPhone Arrow Down

Apple Preparing iOS 18.7 for iPhones as iOS 26 Release Date Nears

Sunday August 31, 2025 4:35 pm PDT by
Apple is preparing to release iOS 18.7 for compatible iPhone models, according to evidence of the update in the MacRumors visitor logs. We expect iOS 18.7 to be released in September, alongside iOS 26. The update will likely include fixes for security vulnerabilities, but little else. iOS 18.7 will be one of the final updates ever released for the iPhone XS, iPhone XS Max, and iPhone XR,...
iPhone 17 Pro on Desk Centered 1

Survey: Nearly 70% of Users Plan to Upgrade to iPhone 17

Monday September 1, 2025 8:24 am PDT by
A new survey has found that nearly seven in ten iPhone owners in the United States plan to upgrade to an iPhone 17 model, signaling strong demand ahead of Apple's expected unveiling of the devices at its September 9 keynote. Smartphone price comparison platform SellCell surveyed over 2,000 U.S.-based iPhone users in August to assess upgrade interest and brand loyalty before Apple's event....